


Nikola Durkan
Product designer
About
14 years of industry experience with a strong focus on UI design and user-centered design. Nikola is a generalist, able to contribute to projects from the research phase, all the way up to final production. His specialties are UI design for mobile and web, production processes, prototyping, and user testing. He is easy going, organized, and a real team player.
Experience
UX design
14 years
User research
8 years
Workflow & process
8 years
Main skillset
App and web design
App and web design
Design systems
Design systems
Branding
Branding
Illustrations and icons
Illustrations and icons
User research
User research
Animations
Animations
Telia Play
Role
Senior product designer
Years
2023 - 2024
This is Nikola’s second time at Telia’s TV department. He joined the content discovery team which focuses on how users find and decide what to watch in the Telia Play service. During the assignment Nikola helped out on key initiatives to help Telia become a one stop shop for streaming. This included creating a concept for how to combine assets from multiple providers and present them on the same page to push the product to become a content aggregator.
He also took the initiative to modernize the design system at Telia play to take advantage of the latest feature from Figma such as local variables and tokens.
In preparation of the big accessibility legislation in the EU in 2025 he also audited the service and helped create frameworks for how to do better hand overs to developers when it comes to accessibility.
Key achievements
Performed audit for Accessibilit
Modernized design system
Improved Search experience
Telia Play
Role
Senior product designer
Years
2023 - 2024
This is Nikola’s second time at Telia’s TV department. He joined the content discovery team which focuses on how users find and decide what to watch in the Telia Play service. During the assignment Nikola helped out on key initiatives to help Telia become a one stop shop for streaming. This included creating a concept for how to combine assets from multiple providers and present them on the same page to push the product to become a content aggregator.
He also took the initiative to modernize the design system at Telia play to take advantage of the latest feature from Figma such as local variables and tokens.
In preparation of the big accessibility legislation in the EU in 2025 he also audited the service and helped create frameworks for how to do better hand overs to developers when it comes to accessibility.
Key achievements
Performed audit for Accessibilit
Modernized design system
Improved Search experience
Telia Play
Role
Senior product designer
Years
2023 - 2024
This is Nikola’s second time at Telia’s TV department. He joined the content discovery team which focuses on how users find and decide what to watch in the Telia Play service. During the assignment Nikola helped out on key initiatives to help Telia become a one stop shop for streaming. This included creating a concept for how to combine assets from multiple providers and present them on the same page to push the product to become a content aggregator.
He also took the initiative to modernize the design system at Telia play to take advantage of the latest feature from Figma such as local variables and tokens.
In preparation of the big accessibility legislation in the EU in 2025 he also audited the service and helped create frameworks for how to do better hand overs to developers when it comes to accessibility.
Key achievements
Performed audit for Accessibilit
Modernized design system
Improved Search experience
Klarna
Role
Senior product designer
Years
2020 - 2023
Klarna is one of the biggest Fintechs in Europe and as a Product designer Nikola worked in different teams, and on different products.
He started out in with Klarna’s most important payment plan in the US — Pay in 4 — optimizing messaging and flows for the checkout, and improving messaging to reduce the errand rate. He worked on key initiatives in Klarna such as launching the new Payment plan “Pay now”, introduce the option to pay with ACH (a direct bank payment in the US) which were part of their “Get to net” initiative during the economic downturn. This included supporting the design work on the redesign of the main checkout flow for Klarna in order to support the addition of these new payment plans and payment methods.
Nikola also worked on a brand new feature called Purchase power, a way for Klarna to answer a seemingly simple question: how much can I spend with Klarna? One of Klarna’s most common errands was “why is my Purchase rejected?” and this was the question that this feature was developed to answer. The feature resulted in increasing the Average order value by 5-12% (depending on market) and has been since spawned a new way of assessing credit in Klarna in a more centralized way, always with the customer’s financial health in mind. This feature has since expanded from just the US to now being in Klarna’s main markets and is slowly being rolled out to more markets.
The last feature that Nikola worked on was the Payment method settings, re-designing the view based on customer insights, improving the visual design, and flows for the product to bring it up to par with the rest of the app.
Key achievements
Launched the feature "Purchase power" in multiple markets
Supported key initiatives such as adding bank accounts for payments
Supported on the redesign of the checkout flow
Klarna
Role
Senior product designer
Years
2020 - 2023
Klarna is one of the biggest Fintechs in Europe and as a Product designer Nikola worked in different teams, and on different products.
He started out in with Klarna’s most important payment plan in the US — Pay in 4 — optimizing messaging and flows for the checkout, and improving messaging to reduce the errand rate. He worked on key initiatives in Klarna such as launching the new Payment plan “Pay now”, introduce the option to pay with ACH (a direct bank payment in the US) which were part of their “Get to net” initiative during the economic downturn. This included supporting the design work on the redesign of the main checkout flow for Klarna in order to support the addition of these new payment plans and payment methods.
Nikola also worked on a brand new feature called Purchase power, a way for Klarna to answer a seemingly simple question: how much can I spend with Klarna? One of Klarna’s most common errands was “why is my Purchase rejected?” and this was the question that this feature was developed to answer. The feature resulted in increasing the Average order value by 5-12% (depending on market) and has been since spawned a new way of assessing credit in Klarna in a more centralized way, always with the customer’s financial health in mind. This feature has since expanded from just the US to now being in Klarna’s main markets and is slowly being rolled out to more markets.
The last feature that Nikola worked on was the Payment method settings, re-designing the view based on customer insights, improving the visual design, and flows for the product to bring it up to par with the rest of the app.
Key achievements
Launched the feature "Purchase power" in multiple markets
Supported key initiatives such as adding bank accounts for payments
Supported on the redesign of the checkout flow
Klarna
Role
Senior product designer
Years
2020 - 2023
Klarna is one of the biggest Fintechs in Europe and as a Product designer Nikola worked in different teams, and on different products.
He started out in with Klarna’s most important payment plan in the US — Pay in 4 — optimizing messaging and flows for the checkout, and improving messaging to reduce the errand rate. He worked on key initiatives in Klarna such as launching the new Payment plan “Pay now”, introduce the option to pay with ACH (a direct bank payment in the US) which were part of their “Get to net” initiative during the economic downturn. This included supporting the design work on the redesign of the main checkout flow for Klarna in order to support the addition of these new payment plans and payment methods.
Nikola also worked on a brand new feature called Purchase power, a way for Klarna to answer a seemingly simple question: how much can I spend with Klarna? One of Klarna’s most common errands was “why is my Purchase rejected?” and this was the question that this feature was developed to answer. The feature resulted in increasing the Average order value by 5-12% (depending on market) and has been since spawned a new way of assessing credit in Klarna in a more centralized way, always with the customer’s financial health in mind. This feature has since expanded from just the US to now being in Klarna’s main markets and is slowly being rolled out to more markets.
The last feature that Nikola worked on was the Payment method settings, re-designing the view based on customer insights, improving the visual design, and flows for the product to bring it up to par with the rest of the app.
Key achievements
Launched the feature "Purchase power" in multiple markets
Supported key initiatives such as adding bank accounts for payments
Supported on the redesign of the checkout flow
Telia Play
Role
UX designer
Years
2017 - 2020
As a UX designer in Telia, Nikola was primarily responsible for the user experience in the mobile and tablet apps for Telia’s TV service, but over time he transitioned into more strategic work around the service as a whole. This entailed synthesizing existing user research, conducting user studies, teaching other teams about user-centered design, and helping the product owners expand their toolkit to incorporate more UX tools so that they, as a team, focus more on delivering user value rather than the number of features delivered.
During the fall of 2018, Nikola and a small team started working on the next iteration of the TV services and Nikola, together with the art director, started doing design explorations and initiating the process of creating a component library to make the solution more scalable.
Nikola has also helped with the transition to become more data-driven and to work more with hypothesis and goals. As part of this, he organized workshops to spread the mindset about data-driven development, collected and spread user insights, and has pushed for easier access to tools and data for analysis in order to make it more democratic and usable for other teams.
Key achievements
Initiated move from Sketch to Figma
Spread awareness about working data driven
Redesigned whole TV platform
Created the foundation for the design system
Telia Play
Role
UX designer
Years
2017 - 2020
As a UX designer in Telia, Nikola was primarily responsible for the user experience in the mobile and tablet apps for Telia’s TV service, but over time he transitioned into more strategic work around the service as a whole. This entailed synthesizing existing user research, conducting user studies, teaching other teams about user-centered design, and helping the product owners expand their toolkit to incorporate more UX tools so that they, as a team, focus more on delivering user value rather than the number of features delivered.
During the fall of 2018, Nikola and a small team started working on the next iteration of the TV services and Nikola, together with the art director, started doing design explorations and initiating the process of creating a component library to make the solution more scalable.
Nikola has also helped with the transition to become more data-driven and to work more with hypothesis and goals. As part of this, he organized workshops to spread the mindset about data-driven development, collected and spread user insights, and has pushed for easier access to tools and data for analysis in order to make it more democratic and usable for other teams.
Key achievements
Initiated move from Sketch to Figma
Spread awareness about working data driven
Redesigned whole TV platform
Created the foundation for the design system
Telia Play
Role
UX designer
Years
2017 - 2020
As a UX designer in Telia, Nikola was primarily responsible for the user experience in the mobile and tablet apps for Telia’s TV service, but over time he transitioned into more strategic work around the service as a whole. This entailed synthesizing existing user research, conducting user studies, teaching other teams about user-centered design, and helping the product owners expand their toolkit to incorporate more UX tools so that they, as a team, focus more on delivering user value rather than the number of features delivered.
During the fall of 2018, Nikola and a small team started working on the next iteration of the TV services and Nikola, together with the art director, started doing design explorations and initiating the process of creating a component library to make the solution more scalable.
Nikola has also helped with the transition to become more data-driven and to work more with hypothesis and goals. As part of this, he organized workshops to spread the mindset about data-driven development, collected and spread user insights, and has pushed for easier access to tools and data for analysis in order to make it more democratic and usable for other teams.
Key achievements
Initiated move from Sketch to Figma
Spread awareness about working data driven
Redesigned whole TV platform
Created the foundation for the design system
Nordea
Role
UX designer
Years
2017
For Nordea, Nikola worked on a card administration tool for business. Nikola was the only UX designer in the team and was responsible for all the deliverables regarding the user experience. He did the research, created flow charts, wireframes, as well as did the design and user testing. The team was rather inexperienced when it came to user experience and Nikola helped teach them about UX methodologies and also pushed for a more iterative process that involved more user testing and prototyping in order to ensure that they built the right solution for their customers.
As a part of the wider UX team inside Nordea, Nikola pushed for more collaboration between sites and a more common toolset. As a part of this effort, he developed the first component library and spread it to the other UX teams within Nordea.
Key achievements
Created flows for Card management system for Business and tested them with users (First card)
Spread awareness about UX design process
Pushed for a joint design system in Nordea and more cross company collaboration
Nordea
Role
UX designer
Years
2017
For Nordea, Nikola worked on a card administration tool for business. Nikola was the only UX designer in the team and was responsible for all the deliverables regarding the user experience. He did the research, created flow charts, wireframes, as well as did the design and user testing. The team was rather inexperienced when it came to user experience and Nikola helped teach them about UX methodologies and also pushed for a more iterative process that involved more user testing and prototyping in order to ensure that they built the right solution for their customers.
As a part of the wider UX team inside Nordea, Nikola pushed for more collaboration between sites and a more common toolset. As a part of this effort, he developed the first component library and spread it to the other UX teams within Nordea.
Key achievements
Created flows for Card management system for Business and tested them with users (First card)
Spread awareness about UX design process
Pushed for a joint design system in Nordea and more cross company collaboration
Nordea
Role
UX designer
Years
2017
For Nordea, Nikola worked on a card administration tool for business. Nikola was the only UX designer in the team and was responsible for all the deliverables regarding the user experience. He did the research, created flow charts, wireframes, as well as did the design and user testing. The team was rather inexperienced when it came to user experience and Nikola helped teach them about UX methodologies and also pushed for a more iterative process that involved more user testing and prototyping in order to ensure that they built the right solution for their customers.
As a part of the wider UX team inside Nordea, Nikola pushed for more collaboration between sites and a more common toolset. As a part of this effort, he developed the first component library and spread it to the other UX teams within Nordea.
Key achievements
Created flows for Card management system for Business and tested them with users (First card)
Spread awareness about UX design process
Pushed for a joint design system in Nordea and more cross company collaboration
Learnifier
Role
UX designer
Years
2017
Learnifier is a web-based, online learning platform. Nikola led the design work which consisted of updating the visual design of the site as well as improving the user experience through updated patterns and user flows. He also established a new UI component library based on Atomic design principles to make the design scale better for the site.
Key achievements
Updated the visual design of the platform
Created a design system so the client could continue developing their own site
Learnifier
Role
UX designer
Years
2017
Learnifier is a web-based, online learning platform. Nikola led the design work which consisted of updating the visual design of the site as well as improving the user experience through updated patterns and user flows. He also established a new UI component library based on Atomic design principles to make the design scale better for the site.
Key achievements
Updated the visual design of the platform
Created a design system so the client could continue developing their own site
Learnifier
Role
UX designer
Years
2017
Learnifier is a web-based, online learning platform. Nikola led the design work which consisted of updating the visual design of the site as well as improving the user experience through updated patterns and user flows. He also established a new UI component library based on Atomic design principles to make the design scale better for the site.
Key achievements
Updated the visual design of the platform
Created a design system so the client could continue developing their own site
Tele2
Role
UX designer
Years
2017
Nikola worked on a new app concept for Tele2 that focused more on simplifying the use of the customer's data and SIM management. He worked with a small team of designers and developers to start building the UI framework for the app project based on the Atomic design principles.
Key achievements
Created a concept app for business customers to manage their SIM cards
Created a UI design framework based on Atomic Design principles
Tele2
Role
UX designer
Years
2017
Nikola worked on a new app concept for Tele2 that focused more on simplifying the use of the customer's data and SIM management. He worked with a small team of designers and developers to start building the UI framework for the app project based on the Atomic design principles.
Key achievements
Created a concept app for business customers to manage their SIM cards
Created a UI design framework based on Atomic Design principles
Tele2
Role
UX designer
Years
2017
Nikola worked on a new app concept for Tele2 that focused more on simplifying the use of the customer's data and SIM management. He worked with a small team of designers and developers to start building the UI framework for the app project based on the Atomic design principles.
Key achievements
Created a concept app for business customers to manage their SIM cards
Created a UI design framework based on Atomic Design principles
Tactel - Com hem
Role
UX designer
Years
2017
Comhem and Bredbandsbolaget’s TV service used an Ericsson developed TV platform and needed to align it with their brands. Nikola lead the design team for the two different brands, from the initial design concept phase, all the way to the final design delivery and production. Nikola also managed the stakeholders and held the demos and presentations for clients.
Key achievements
Lead the design team with reskinning a white label to two brands (Com hem, Bredbandsbolaget)
Managed stakeholders and held demos
Tactel - Com hem
Role
UX designer
Years
2017
Comhem and Bredbandsbolaget’s TV service used an Ericsson developed TV platform and needed to align it with their brands. Nikola lead the design team for the two different brands, from the initial design concept phase, all the way to the final design delivery and production. Nikola also managed the stakeholders and held the demos and presentations for clients.
Key achievements
Lead the design team with reskinning a white label to two brands (Com hem, Bredbandsbolaget)
Managed stakeholders and held demos
Tactel - Com hem
Role
UX designer
Years
2017
Comhem and Bredbandsbolaget’s TV service used an Ericsson developed TV platform and needed to align it with their brands. Nikola lead the design team for the two different brands, from the initial design concept phase, all the way to the final design delivery and production. Nikola also managed the stakeholders and held the demos and presentations for clients.
Key achievements
Lead the design team with reskinning a white label to two brands (Com hem, Bredbandsbolaget)
Managed stakeholders and held demos
Tactel - Huawei
Role
UX designer
Years
2017
Huawei approached Tactel to develop concepts for an upcoming phone. They wanted Tactel to develop a series of concepts around the theme “motion”. Nikolas role in the project was to facilitate the exploration and ideation in the design team, helping expand and then refine the ideas into presentable concepts. Nikola also worked on researching new technologies and products within the field and worked on the presentation for the client.
Key achievements
Lead ideation and exploration process
Researched new technologies and how they could be applied
Tactel - Huawei
Role
UX designer
Years
2017
Huawei approached Tactel to develop concepts for an upcoming phone. They wanted Tactel to develop a series of concepts around the theme “motion”. Nikolas role in the project was to facilitate the exploration and ideation in the design team, helping expand and then refine the ideas into presentable concepts. Nikola also worked on researching new technologies and products within the field and worked on the presentation for the client.
Key achievements
Lead ideation and exploration process
Researched new technologies and how they could be applied
Tactel - Huawei
Role
UX designer
Years
2017
Huawei approached Tactel to develop concepts for an upcoming phone. They wanted Tactel to develop a series of concepts around the theme “motion”. Nikolas role in the project was to facilitate the exploration and ideation in the design team, helping expand and then refine the ideas into presentable concepts. Nikola also worked on researching new technologies and products within the field and worked on the presentation for the client.
Key achievements
Lead ideation and exploration process
Researched new technologies and how they could be applied
Tactel - Com hem
Role
UX designer
Years
2017
Ericsson had a white label TV service Multi-screen TV that covered traditional TVs, web, mobile, and tablet. Nikola worked on the project from day one, creating pitch materials and helped to shape the design direction and the overall concept. His primary role in the project was as a UX designer and he delivered wireframes, mockups, and prototypes. He worked closely with the development teams to ensure that the designs were implemented as intended and that issues were dealt with quickly and effectively. Nikola also designed a delivery process to ensure that errors were caught early and resolved, to ensure that the delivery quality remained high and on time. He also introduced prototypes as a new deliverable and communication tool in the project to better handle stakeholder expectations as well as more easily convey the UX designs ideas to the developers.
Key achievements
Completed multiple re-skins for clients such as SkyTV in UK
Improved internal process for hand over to developers, cutting down the delivery time
Introduced teams to prototyping and made it part of the delivery
Tactel - Com hem
Role
UX designer
Years
2017
Ericsson had a white label TV service Multi-screen TV that covered traditional TVs, web, mobile, and tablet. Nikola worked on the project from day one, creating pitch materials and helped to shape the design direction and the overall concept. His primary role in the project was as a UX designer and he delivered wireframes, mockups, and prototypes. He worked closely with the development teams to ensure that the designs were implemented as intended and that issues were dealt with quickly and effectively. Nikola also designed a delivery process to ensure that errors were caught early and resolved, to ensure that the delivery quality remained high and on time. He also introduced prototypes as a new deliverable and communication tool in the project to better handle stakeholder expectations as well as more easily convey the UX designs ideas to the developers.
Key achievements
Completed multiple re-skins for clients such as SkyTV in UK
Improved internal process for hand over to developers, cutting down the delivery time
Introduced teams to prototyping and made it part of the delivery
Tactel - Com hem
Role
UX designer
Years
2017
Ericsson had a white label TV service Multi-screen TV that covered traditional TVs, web, mobile, and tablet. Nikola worked on the project from day one, creating pitch materials and helped to shape the design direction and the overall concept. His primary role in the project was as a UX designer and he delivered wireframes, mockups, and prototypes. He worked closely with the development teams to ensure that the designs were implemented as intended and that issues were dealt with quickly and effectively. Nikola also designed a delivery process to ensure that errors were caught early and resolved, to ensure that the delivery quality remained high and on time. He also introduced prototypes as a new deliverable and communication tool in the project to better handle stakeholder expectations as well as more easily convey the UX designs ideas to the developers.
Key achievements
Completed multiple re-skins for clients such as SkyTV in UK
Improved internal process for hand over to developers, cutting down the delivery time
Introduced teams to prototyping and made it part of the delivery
Nyskogavägen 5
123 63, Farsta
Sweden